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You'll look silly with a headset and smartphone strapped to your face, but it's far more approachable than devices like the Oculus Rift or the Vive, which require you to be tethered to a PC. I'm of two minds about this whole mobile virtual reality thing. Unless you've got a guide, I recommend sitting down. And while it's not going to make me switch to a Samsung phone, it's an inexpensive, must-have purchase for existing owners of compatible Galaxy phones who are gamers itching for a glimpse at the future. But the Gear VR is the only one of the bunch you can take with you.
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I've tried them all, and - yes - they all offer a more powerful illusion, as you'd expect from something that's powered by a PC or PlayStation 4. This year, we'll see at least three major new VR devices: the aforementioned HTC Vive and Oculus Rift, as well as PlayStation VR. You'd think I'd learn by now that a rolling chair is just as dangerous as stumbling about in the dark, but when you're solving puzzles on far-flung islands, racing a go kart down colorful tracks or just blowing up spaceships that are charging from all sides.well, mistakes are made.
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This can prove comical for onlookers, but embarrassing for you. There's no such limitation when a smartphone is powering the experience, so there's a temptation to stretch your legs and meander. Competing VR devices like the Oculus Rift and the HTC Vive need to be wired to a PC, offering up a glorious trek into imaginary virtual spaces, but limiting your movement in the physical world. One of the first things I tell people who try the Gear VR is to sit down, preferably in a swivel chair.